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Alduin ([personal profile] worldeater) wrote2015-07-16 12:59 pm

MoM app

〈 PLAYER INFO 〉
NAME: Jen
AGE: 28
JOURNAL: [personal profile] aurajen
IM / EMAIL: lord o the deep / aurajen[at]gmail.com
PLURK: [plurk.com profile] aurajen
RETURNING: Returning player (used to play here about a year ago.)

〈 CHARACTER INFO 〉
CHARACTER NAME: Alduin
CHARACTER AGE: Thousands of years.
SERIES: The Elder Scrolls
CHRONOLOGY: Post-main story, or after the quest titled "Dragon Slayer".
CLASS: Definitely the antagonist of the story in his canon. In MoM, likely an angry god of destruction that likes to look down upon mortals and will probably sneer at everything around him? Villain potential still definitely exists.

HOUSING: Housed randomly is fine!

BACKGROUND:
Links to somewhat paltry wiki pages here, here, and here, to supplement the following!

The Elder Scrolls series takes place in the world of Nirn; within this world there is a continent named Tamriel, and it is here where the majority of the lore and history take place. Alduin's story unfolds in the land of Skyrim, which is a region in the northern part of of Tamriel. It's here where the dragons are reviving, civil war is happening, and all manner of fantasy shenanigans take place.

In Tamriel, there are many pantheons of gods, some more prominent than others. If one ventures north into the territory of Skyrim, there are still some who worship the Nordic gods of old; Alduin belongs in that pantheon, taking the title of the Nordic god of destruction, despite his dragon-shaped form. He is known as the "world eater", and his purpose for existing is to eventually bring about the destruction of the current world so that a new one can form. In this sense, he is part of the natural cycle of Nirn -- just as it was created, it must one day face its death. He is neither good nor evil, simply an instrument in the way things must be.

Well. At least that's how it was supposed to be.

You see, Alduin thought that he was pretty hot shit. So awesome, in fact, that he figured that ruling the world and bossing around human mortals was the way things ought to be. And since all of the dragons followed his lead, this wasn't terribly difficult to accomplish; being bigger, stronger, and generally much harder to kill, for the longest time mankind had little choice but to live under the dragons' rule. Alduin himself wasn't exactly the most gracious leader, either; in fact, it's pretty much implied that he was downright tyrannical. (Which isn't hard to fathom, given that Alduin thought of mortals as little more than servants, and definitely inferior to dragons.) Mankind lived like this for a long period of time, and worshipped Alduin; his dragonkin revered him, and he basked in his own arrogance, continuing to forsake his proper role in the world.

All dragons have the power of the Voice -- basically, this is using spoken words of power (from the dragon language) as weapons, whether these words turn into bursts of flame, ice, or call down a storm on one's enemies. Over time, Alduin's arrogance became worrisome to even a few of his dragon comrades -- namely his younger sibling, Paarthurnax. Paarthurnax took it upon himself to aid mankind in teaching them how to use these words of power against the dragons. What ensued was called the The Dragon War, a rebellion of mortals against their overlords. It's here where Alduin met his first defeat -- albeit a temporary one. On top of a high mountain called the Throat of the World, Alduin fought a group of Ancient Nord warriors, where they weakened him using a shout (i.e. the aforementioned words of power) they created themselves to use against Alduin; the power of this shout made Alduin temporarily mortal, and they were able to fight him on more even ground.

Even then, they couldn't defeat him completely. As a last resort, one of the warriors used an Elder Scroll on Alduin, an absurdly powerful ancient magical artefact that archives the past, present, and future (among other mysterious roles). The magic of the scroll sent Alduin far into the future, and the men of the ancient past were free from the dragons' rule. It is assumed that the war eventually ended with the defeat of the dragons, as in present day they are all very scarce.

Alduin has the notion to change that after his return into the world, however. In the 201st year of the Fourth Era, Alduin appears, having been sent forth in time via Elder Scroll. Undeterred by this, he begins to revive the bodies of fallen dragons with his power, building up his army once more to attempt to repeat history. Alduin and the revived dragons wreak havoc in Skyrim, attacking towns and cities alike, and making the presence of dragons known once again.

However, a pesky mortal called the Dragonborn -- a man with the body of a dragon and the ability to utilize dragon shouts -- rises to the occasion, eventually defeating Alduin with the same shout the ancient Nords used to render him mortal. However, the Dragonborn was more successful than his predecessors, killing Alduin and banishing his soul from Nirn itself. Whether or not Alduin was to return one day to complete his role of world-ender was still something to be debated, some believing that he would return again to herald the end of the world when that time came -- but for now, it appeared that Tamriel would have its peace for years to come.

PERSONALITY:

The God of Destruction. The imagery of such a title undoubtedly conjures up something intimidating, fierce, and unrelenting in the fright it produces. Truthfully, this would describe Alduin quite well, yet the same could be said for just about any dragon that patrols the sky. What makes Alduin stunningly different than any other run-of-the-mill dragon -- all of them powerful and mighty and majestically grand -- is his pride.

As mentioned by Paarthunax in the game, a fellow dragon and the brother of Alduin himself, dovah -- or dragons -- are prideful and domineering by their very nature. Alduin takes pride to the next level; he is aware of his strength, his power, and his status as an immortal entity, thus he looks down upon all of humanity as weaker, inferior, and literally made for ruling. This is supported by the fact that, much earlier in the timeline, dragons once ruled over the land under the tyrannical command of Alduin himself. The Dragonborn him/herself gets a glimpse of this past -- they in fact see the consequences of Alduin's unbridled pride: a rebellion by mankind itself. Because, like any aspect of a character taken too far, the God of Destruction's overconfidence (and recklessness) led to his downfall. He fell into a trap led by the old Nordic Heroes, confident in his ability to overcome anything they could throw at him, and was cast away into the endless flow of time to return in the years to come.

And as his eventual return proves, Alduin is ambitiously stubborn. He's not so easily deterred by his temporary defeat, and begins reviving the dragons with his power in order to enact his plan of domination once more. This stubbornness and refusal to admit defeat or concession is further evidence of how focused he often is once he sets his mind to something; fitting of a god in dragon form, meant to carry out his destiny as destroyer of the world.

Because the motives behind his actions are just that: it is his very nature to take over and destroy. As explained by several characters, and referenced by Alduin himself, his existence itself is to ravage and "devour" the current world so that the next one may come into being. It is what drives him, this inherent characteristic, and coupled with a dragon 's innate tendency to be violent and oppressive makes it all the more poignant within him. He is, basically, the herald of his universe's Ragnarok – bound by his destiny and supposedly ready to fulfill it. But the truth of the matter is that Alduin actually forsakes his role of world-ender for the role of tyrant instead, once again highlighting his sense of self-importance and superiority over others.

However, he does has a sense of humor. Or rather, he finds what he believes the useless acts of others to be humorous and futile. He is never hesitant to sound condescending to those opposing him, and can even be boastful, evidenced by the fact that he once tells the player character that he is full on the souls of the mortal dead, taunting him before they battle. Basically, Alduin isn't laughing with you, he's laughing at you.

Because Alduin is an entity in the form of an immortal dragon, he does not experience the world the same way mortals do, and has lived most of his existence without the knowledge of fear or loss. However, thanks to both the Dragonborn and the ancient Nord heroes before him, he has been temporarily forced to feel what it is like to be mortal. It was this way they managed to defeat him (creating their own words of power and using it against Alduin), during this state where fear, vulnerability, and the overall feeling of being able to die was upon him. So the essence of mortality is not completely lost on him, though for obvious reasons Alduin despises being subjected to it – after all, the fleeting and delicate nature of mortality is the complete opposite of what he is, and what he believes himself to be. It is enough to disgust him and make him fearful of it, as much as you'll never hear him admit the latter.

Due of this, it should be interesting to see how he develops in a situation where he is forced to endure mortality for a more permanent time, since he would be given a decidedly more human form in Heropa. It would be debilitating and he would let it be known, that much is for certain. Not that he is or would be particularly social by nature; he's a leader, naturally, but his arrogance and unavoidable, patronizing nature makes him a less than sociable dragon-in-a-man's-body. Though Alduin is not lacking in charisma, he's also lacking in tact and full of insults when he feels like spouting them, not caring much about anyone else's feelings in the matter. Whether or not he learns to be more tactful and simply a less angry person to be around is dependent upon his surroundings and environment, but regardless it will never be an easy task to achieve. His pride, stubborn nature, and domineering personality are an inherent part of his character, and not easily tempered. Not that it's likely he'll ever wish to do so.

POWER:

Dragon Shouts

As mentioned previously, dragons and some mortals are able to use the dragon language to achieve different sorts of powers. Given that this is a native language to Alduin, he is more than familiar with them and has been able to "cast" them -- for the lack of a better word -- with ease in the past. They often consist of three words, and when spoken (or preferably shouted, therefore giving them the moniker of Shouts) they can materialize as fire, ice, storms, fast movement, animal summoning, etc.

For the sake of the game, these shouts will also be weakened somewhat in his mortal form; no more pillars of gigantic fire or massive storms sweeping across the land. They will be brought down to manageable levels dictated by the environment of RP, malleable via plotting purposes or by discussing it with fellow players. They are as follows:

-Fire Breath: What is says on the tin. Alduin can send forth a burst of fire directly in front of him by speaking the right words. Good for bathing your enemies in flame, and also making s'mores. Also can materialize itself as an actual fireball.

-Ice Breath: Like Fire Breath, but with ice! A blast of icy wind which is strong enough to freeze normal human beings if one stood in its path long enough.

-Storm Call: Call down a temporary storm to make it rainy and windy as fuck and also smite your enemies with lightning, should they have no protection or way to avoid it. While in his dragon form only (see below) this becomes Dragon Storm Call, which causes fiery debris/meteors to rain from the sky as well. While this can understandably be seen as stupid over-powered, I'd like to keep this ability for the sake of possible future plot purposes? Other than that, I don't plan on Alduin having fire rain down upon the city anytime soon; perhaps it's something that is repressed until moments of great anger or desperation? I'm up to mod input on this, if need be.

-Unrelenting Force: Need to push heavy objects away with just a few words? Throw enemies off their feet and send them flying? Make a mess of your roommate's living space? Using Unrelenting Force is just what it sounds like -- a literal wind-like force with enough strength to blast away large objects.

Dragon Form

This is the big one. Alduin can transform into his original dragon-shaped form, becoming bigger, stronger, and his shouts are stronger overall. There are a few stipulations, however: Since Alduin being able to transform whenever he wants would likely mean him rampaging whenever someone looked at him the wrong way, I would like this to be a very difficult task for him to achieve, even with outside help. This transformation could be triggered during moments of either extreme anger (a bit like the Hulk) or very trying circumstances. Basically, Alduin would need the best (worst?) kind of emotional stew to be brewing within him before he could transform impulsively at first.

I would like to keep the potential for him learning how to transform on his own without outside stress open, however. This would mainly be for plotting purposes and for when I feel like Alduin would have been here long to be comfortable with not destroying people and places without reason. All of this is malleable, of course, depending on mod suggestion.

Soul Sensing

Alduin is able to sense another person's soul, and gauge its "status"; is this person mortal, or otherwise? Do they even have a soul, or are they empty? It is a heatlhy and happy soul? Is it strong and bright and confident? Or is it dark and foreboding? Weakened by some dark, personal secret and unable to flourish?

He won't be able to see any personal details, but rather broad strokes of a person's overall state via the reading of their soul. Once again, the extent to how much this is used is up to player preference and will mostly be used as a device for CR building or pre-planned plotting.


〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:

A link to his thread in the test drive meme is here!

LOGS POST (PROSE) SAMPLE:

How terribly cruel it is – there is not a more fitting word – to clip a dragon's wings. To take away his vast sky and his freedom to go where he pleases, and to plant him on the ground, bound by the chains of gravity, and watch as his world suddenly becomes so much smaller than it should be. He may not swiftly move to see what is over that horizon (it is always there, that slice of land in the distance, constantly reminding him of his new perspective); he may no longer look upon the sky as his home, but rather as something that constantly hangs over his head, forever untouchable.

Alduin, the World Eater, the first-born of Akatosh, despised his new form.

It was not the slowness of this new mortal prison he found himself within that displeased him the most. He did not care for how his limbs moved clumsily, how there was no grace in his step, how moving upon two legs was perhaps the most ridiculous notion ever to see the light of day, but that was not the worst of it. Even his senses, so frightfully dull that he may as well have been blind and deaf, paled in comparison to this particular transgression.

What bothered him the most was how utterly temporary he felt.

Everything, absolutely everything about him was like a great clock, ticking away and reminding him that this new fragile existence was not forever. Every weak heartbeat, every transient breath that filled his lungs – how distressing it must be to feel such things, when he was so much more as a dovah. So much more permanent, all black scales and teeth and claws and a power that resonated in his very soul.

It was as if he was constantly under the influence of Dragonrend, those twisted words of power that made him feel like this for the first time. (He remembered it all too clearly: "Joor zah frul!" Mortal. Finite. Temporary. Concepts that his vast immortal mind could not fathom until it was forced to, and how he had felt that flicker of fear for the very first time in the pit of his stomach.)

Nails dig into the far-too-fleshy palms of his hands as Alduin contemplates such things, looking out upon his new surroundings. In defeat, he would have chosen instead a non-existence. This was far too shameful, far too tedious, and beyond what he should have to endure.

Angers turns within him, threatening to spill over the surface. How dare this place make him feel as such, this "Heropa"? His pride would not stand for it; and that much, at least, was still intact.

Someone, somewhere, had much to answer for.

FINAL NOTES: Nothing that I can think of!